Forum: Poser - OFFICIAL


Subject: joining 2 halves of a face in 3ds max (with out repeated vertices)?

barriephillips opened this issue on Jun 10, 2001 ยท 10 posts


barriephillips posted Tue, 12 June 2001 at 3:05 PM

fiontar ... thanx for your advice MT mirror works fine (well with a little coersion :) thanks also to Mason and Anthony :). Here's how to get a nice symetric morph target in 3ds Max R3 for anyone who wants to ... A> in poser export the part you wanna morph as a .obj file and make sure you select to save as a morph target only. import this base part .obj file into 3ds Max (plugins available) B> * intentionally missing* C> select all of one half of the objects faces and hide them D> create a mirror !!! reference type !!! and select appropriate axis to get the full figure back.. ( the reference half shows all changes on the other half ) E> now manipulate the original half as you wish (im assuming the hidden half cant be altered here )when youre happy ... F> select the mirror half (type h for the selection window) and delete it ... i still havent figured how to unhide the half that was hidden yet but its still there in its unaltered state... G> export as a .obj file , this .obj will work as a one sided morph .. but unfortunately MT Mirror has problems reading the file .. (i couldnt figure why) H> open poser and load the original figure ... add your onesided .obj as a morph then set the slider to 1 for this only, and export the part thats undergone the one sided morph... I> last part :) .. open MT mirror select the base part saved originally , and your new one sided morph .. then do the symmetry you want and save out to your new symmetrical morph target . yipee what a pain .. but worth it .. mt mirror didnt recognise the .obj output with my plugin, so you haave to use poser to import then export to get MT mirror to read .. Anyhow Again ...thanx for your help folks. p.s. If anyone has a quicker way i'd still like to know .