Forum: Poser - OFFICIAL


Subject: Creating Morphs in 3ds max, then importing into Poser- position problem

derekhhh opened this issue on Feb 24, 2008 · 16 posts


derekhhh posted Tue, 26 February 2008 at 12:25 AM

hmm, I am not sure what you mean by that.  I am trying to create morphs of body parts for my own character. which is rigged.  If I import the obj as a normal obj, where should it appear- in the same position as the body part that I had exported?  Even if it did, I'm not sure if that would help me as I am sure the problem is with the exporting/importing, since, like I said, I hadn't done any editing to the obj after exporting (after I zero'd the figure) and importing into 3ds.  Then I exported it again, and imported it into Poser (I did this just as a test), and the positioning was still off.

Maybe if someone could point me to a step by step tutorial on using 3ds max to make a morph, I will find some little mistake I am making with my export/import, because other then that I can't think of what I could be doing wrong.