Forum: Carrara


Subject: So Close...

brenthomer opened this issue on Jun 12, 2001 ยท 12 posts


AzChip posted Tue, 12 June 2001 at 4:28 PM

Very cool tunnel! I'd suggest converting to a vertex model with higher poly count, but can't promise it'll fix the dropped poly's in the animation. Are you using distance fog in this? Sometimes that causes odd glitchiness (even in RDS -- the stable ancestor of Carrara).... Lots of reflections, here. Must take a decade to render!