Forum: Poser - OFFICIAL


Subject: Let's get wet!

wolfmanjim opened this issue on Feb 24, 2008 · 16 posts


dburdick posted Wed, 27 February 2008 at 11:10 AM

Quote - Were you going to do this procedurally? What are your thoughts on how to generate the geometry, and how to get the refracted look without actually using a second layer of geometry and using real refraction?

Baggins Bill, I think that looks pretty darn good for being fully procedural I have tried and failed many times as well to come up with a fully procedural way to generate convincing wet skin.  So I came up with a more of texture mapped solution which uses a number of seamless grayscale wetness patterns I developed (based on photos) .  In Vue I can use these mapps generically on any character and randomize the appearance.  The maps are used to drive the specular channel and to slightly modify the diffuse colors of the underlying skin texture maps.  In Poser, I wasn;t able to figure out how to get my generic wetness maps to tile seamlessly using world mapping, so I just built a V4 specific set of specular maps.