Angelouscuitry opened this issue on Apr 05, 2007 · 30 posts
Angelouscuitry posted Wed, 27 February 2008 at 10:38 PM
The goal has been to keep the Y-Transition, of the Plane(grayness,) constant; between the Preview and Render Windows. Without the Math_Function, set properly, this just does'nt happen. So we have achieved my goal; thank you all for this!
We've actually achieved my goal twice over. The Math_Function node can be set to 1, .5; or 2, and 1. In either case the plane stays put; but at 2, and 1 the Displacement Value causes more of a displacement? In other words the White area of a map sticks up more, and the Black area down farther?
Lets review the Variables; and hopefully get a working Vocabulary?
There is the Displacement Value, which stops all displacement(black, white, and gray) if set to zero? The Displacement Value could also be positive, or negative; in which case we get opposite displacement.
Then we have our Displacement Map values; White, Grey, and Black. I think of Black as -1, Gray as 0, and White as +1; which, somehow get Multiplied by the Displacement Value? I use Multiplied loosely, because I ca'nt think of what does'nt happen when a negative Displacement Value is entered, and then multiplied by a Negative Black (my -1 hypothesis) which would thus yielding a positive Displacement?
Now enter the Math_Function's Value_1, and Value_2. Why are there two values at work here, and/or what is their major contrast? Does Value_1 just always need to be double what Value_2 is?
Am I missing anything terms?
One other thing I do'nt understand is the visual display, of the Math_Function Node; why is it that the White appears unchanged, while the Gray is no Black, and the Black is...well are we missing something there?