heli232 opened this issue on Feb 22, 2008 ยท 32 posts
bagginsbill posted Thu, 28 February 2008 at 8:40 AM
Attached Link: Raytraced reflections on a sword blade? by vincebagna
Displacement vary within a polygon - the geometry does not limit the level of detail you can create with displacement.There is a limitation, however. A displacement can only raise or lower the surface. It can't bend it. But for fine-detail adjustments, this is not a serious limitation.
Have a look at this sword by Vince Bagna:
I helped him make the shader for the blade. He did the displacement map that creates all that fine filigree work. I added noise-based displacement to create the small flaws in the metal, those dark pits. If you were to try to model all that, you'd go crazy.
The attached link points to a thread at RDNA where we worked on this. There are dozens of detailed renders there if you're interesting in seeing more.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)