Forum: Poser - OFFICIAL


Subject: Why it takes loads of time to open file with 3 DAZ V3/M3 textured characters?

tebop opened this issue on Feb 28, 2008 · 15 posts


ThrommArcadia posted Thu, 28 February 2008 at 8:12 PM

Yep, morphs and texture size are the two big things.  I've done a few scenes with multiple characters who have been heavily morphed, and I've even gone so far as to remove the unused morphs and still the scenes have taken forever to load and to save.

I've been meaning to try and learn how to bake multiple morphs down into one character morph, I think this would save a lot of memory.  How would one do that?  Export the character as an obj and then re-import as a morph target?

I'm going to go try that right now and I'll let you know if this helps.