Cage opened this issue on Feb 27, 2008 · 15 posts
ockham posted Fri, 29 February 2008 at 11:33 PM
I guess I can see why they did it this way: for any 2-dimensional XY on the screen,
there are an infinite number of Z values that would be "behind" that point.
Still, what would have been truly useful is the frontmost actual vertex that is
behind this XY point.