picnic opened this issue on Sep 16, 1999 ยท 9 posts
bloodsong posted Thu, 16 September 1999 at 5:36 PM
heya; you dont need to copy the obj before you start. do this: open the obj in uvmapper and see what comes up. it might be perfect first time. most of the maps are 'done,' like the figure maps: all the parts and different materials are separated and laid out nicely. then save this template and paint on it. it might be that easy. if it isnt that easy, and the uvmap is a mess (ray dream makes obj with total mess uvmaps), THEN worry about making a new map. select all and do a planar map, see if that is good enough. you can also go to the select menu and select by material (if the tie is a different material, you can grab that and move it out of the way), or by group. shift and ctrl select to grab multiple things. then save the obj, since the original obj's uvmap is/was no good anyway. you might need to delete your rsr's for that one before the new map takes effect. oh, and when you save obj's for poser, be sure to check the box that says 'flip uv coordinates vertically.' (and also remember to check 'export groups' and 'export materials.')