wus opened this issue on Feb 29, 2008 ยท 3 posts
wus posted Sat, 01 March 2008 at 10:53 AM
hi! Q:"It should not ignore magnets, I'll have to look into that when I have time." well, may i send you the morph-setting pz2 and the mags of one of my v3 characters? then we can compare the results - maybe there is something wrong on my end of the line ... ;) Q:"When you spawn a morph target manually, a morph delta for EVERY vertex is generated, even if the delta is zero." i am sorry but i have to disaggree in this point. i still use p5 in 99.9%, my system's too old for the newer versions (to rotate the camera around v3 is a slideshow). and p5 writes only deltas for the vertices that actually have been moved. is that different in p6/7? i haven't tried it yet... Q:"I put this functionality in the script to make the resulting .pz2 files smaller." definitely a good and smart idea! the only thing that worries me is the seams between bodyparts (like the crappy area around v3's sternum).