Forum: DAZ|Studio


Subject: Is an underwater/surface split view possible in DS?

Greywolf Starkiller opened this issue on Feb 29, 2008 ยท 25 posts


Greywolf Starkiller posted Sat, 01 March 2008 at 8:13 PM

Actually, I'm having some success in DS using a cube primitive. I made each side a separate
material, used the top as the water surface, and set the transparency on sides and bottom,
depending on how deep the water is, though the back side should be opacity 100%. The
FogBox might also help with water murk. Still haven't got the surface to my satisfaction.
There are not many oceanic bump maps out there. :(

Greywolf

BTW, Poser's grouping tool was responsible for making the cube sides separate mats. :)