Forum: DAZ|Studio


Subject: Is an underwater/surface split view possible in DS?

Greywolf Starkiller opened this issue on Feb 29, 2008 ยท 25 posts


Greywolf Starkiller posted Sun, 02 March 2008 at 8:34 PM

I have Bryce and Carrara 6.1, but I'm stubborn. I started this in DS, and figured I'd finish it there, with a bit of trickery. Here is the first test using a remapped cube with each side a separate MAT zone. Applied the water to the top, transparented all other sides but the one facing the camera. I put that at 50% transparency. Threw in the fogbox, but you can see that didn't work due to the dim shadows on each layer. It didn't really need it, but I wanted to see how it looked. Now I need to figure out how to caustic light the scene above and below, as well as water ripples. As I said, I'm a stubborn cuss. :) I do have Poseray, just no time to learn it. So much too learn, so little time. DS can fake caustics, though I think you need the uber spotlight, which I DO have, for doing it.

Greywolf