Mesh_Magick opened this issue on Jun 11, 2001 ยท 62 posts
Syyd posted Wed, 13 June 2001 at 7:17 AM
Hi Intercept :-) The resolution of a model is defined by how many polygons/vertices it contains, for example, if the lips on a model contain 50 polygons in the geometry, they will be low resolution lips. But, if they contain 4 times that amount they will be 4 times higher resolution, thus, smoother and not as blocky. They will also be easier to morph into facial expression and phonemes. Again for example, load up any game on your computer that contains 3d modelled figures, have you ever noticed how blocky they are? This is called low resolution geometries, the heads on both Michael and Victoria by DAZ3d, are high resolution geometries or close enough. You could subdivide the geometries further thus doubling the resolution that they are at the moment, and then elminating 99% of the lower resolution "parts" of the models, such as the perimeter of the head and the chin, etc. These examples have very little postwork, as far as hiding "defects", I dont see that Im hiding anything here at all, it is obvious what the limitations are for all of us, we are not hiding anything, these are both in your face head portraits. One is on a plain black background, with the right side of the face shadowed, for effect, not to hide defects, the other with a background and shadowing against it, actually hiding a portion of the face in shadow that has some very realistic skin on it, this is good lighting skills, not hiding defects, done for artistic purposes. I agree about the equipment used to produce the movie, but I thought this thread referring to the quality of models requested for Poser Version 5, not how to make animations in Poser that look like they were made in Maya. Whether you agree or not about what Poser can do, we are living proof that the maps are top quality and they work well at breathing life into the top quality models, in what is considered a "low end" program. Debate is healthy LOL.