Cage opened this issue on Dec 20, 2006 · 1232 posts
Cage posted Tue, 04 March 2008 at 5:16 PM
I got the UV handling to work perfectly - until it needs to locate new seams and split and join the new island edges. I couln't figure out any way to do that, so the UV features are both incomplete and a bit of a mess, with a lot of WIP testing code thrown in. The UV frustration kind of caused me to lose steam with this project.
But I've been using our source code a lot. I've been developing the smoothing functions as a separate script and I've been working on a set of shrink-wrapping tools. Hopefully all of this can be glommed onto a release of the revised and reorganized script.
You wouldn't happen to have an algorithm for capsule mapping lying around, would you? I'm trying to alter object normals to shrinkwrap in capsule form right now, and I'm very close, but I'm getting a ridge where I need to transition from the cylindrical treatment to the rounded cap....
You did all the hard thinking with TDMT, so you deserve credit as the smart one! :D I learned a lot from working with you. Hopefully I've made some progress. But the working core of TDMT was your contribution, and all of my successes since have been built on what I learned from our collaboration. So I kind of feel like you deserve mucho credit.
One area where your point-in-tri code may fall behind a bit is in dealing with line collisions on split edges. So far, it's looking like the alternate code may accomodate that better. I need to test that more carefully. Since the problem with TDMT and body part seams may be a split-edge problem, fixing that trouble might rectify some things....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.