Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Wed, 05 March 2008 at 2:27 PM
...the above values were derived by me looking at some debug print out for specific - and well understood - vertex->polygon intersections that I thought should be taking place but weren't. I simply adjusted them enough for those test-cases, then verified that it didn't seem to break other test-cases with some other meshes.
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