softcris opened this issue on Mar 04, 2008 · 10 posts
kuroyume0161 posted Wed, 05 March 2008 at 4:03 PM
As Conniekat8 makes clear, Poser is not the application in which Poser content is created! Poser doesn't have the facilities for this. The content (models) are made in other 3D applications (Wings, Blender, LightWave, Maya, Max, C4D, XSI, ZBrush, etc. and so on). This gets you the Wavefront OBJ representing the mesh (with the points, polygons, UV coords, and groups). Once you have this, now you are ready to make the Poser files that will utilize the mesh as a prop or figure in Poser.
Forget about using Poser alone to make figures (conforming or not). For conforming figures, there is a Blank for most DAZ figures to use as a starting point or 'dummy' overwhich to model the clothing. Use the referenced geometry in the modeling application and then the Blank figure for making corresponding body parts and joints for successful conforming to the target figure.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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