Darboshanski opened this issue on Mar 06, 2008 · 57 posts
Blackhearted posted Fri, 07 March 2008 at 5:56 PM
Quote - Way cool! I do love the body morph, and that is a killer texture. A question, however. In the GND 2 you included a "lite" version of Blackeyes, (and they worked very well ) but I already had the full product. The question is, have you thought about adding a V4 part to the BE package or a new one for V4 by itself? I use BE exclusively for all of my V3 renders and love the results. I have tried to use the V3 version on V4 and it is partially successful, but it still looks a bit off. Do you have any suggestions on how to set up the V3 BE to better fit V4?
ill be doing an updated version, however i have the more pressing issue of GND4 clothing to attend to first, heh.
as for tips to use them with V4... it should just be a matter of hiding V4's original eyes, moving the blackeyes into place, scaling the same size as her eyes, and saving to your library. i have no idea how her tear thingie will affect things. all eyes are usually just spheres, however, so its always just a matter of scaling the sphere to the right size and moving it into position, parenting it, and saving it. you could use blackeyes as the eyes of a camel or squirrel, if you wanted to...
V4's eyes are mapped poorly IMHO. much of the map is 'lost', only a small portion of it is actually visible, the UV mapping is very wasteful.