Forum: DAZ|Studio


Subject: Is an underwater/surface split view possible in DS?

Greywolf Starkiller opened this issue on Feb 29, 2008 ยท 25 posts


Greywolf Starkiller posted Sun, 09 March 2008 at 1:28 AM

OK, with the help of a Bryce wave terrain posted in freestuff, I exported it, took in into Modo to turn it into a 3d prop by adding a open cube to it and now have a decent ocean surface. Bumps and displacement maps just aren't good enough for close-ups. The ocean in my scene was just too smooth. This is more like it should be.

Greywolf