Forum: DAZ|Studio


Subject: Is an underwater/surface split view possible in DS?

Greywolf Starkiller opened this issue on Feb 29, 2008 ยท 25 posts


Greywolf Starkiller posted Sun, 09 March 2008 at 1:50 AM

Underwater caustics aren't as bright as surface caustics from reflection, true, but surface
reflection fades faster the farther from the water you get, underwater caustics may be dimmer,
but the light seems to travel farther, I think, because it's direct light and not reflected light. BTW,
I've figured out how to get the uberlights to show caustics, finally. :)

Greywolf