Forum: Poser - OFFICIAL


Subject: Hip Selection and .PZ2 Transitions?

Angelouscuitry opened this issue on Mar 09, 2008 · 12 posts


pjz99 posted Sun, 09 March 2008 at 3:51 PM

That's exactly what the BODY actor is good for.  The origin of the Hip is a child of the BODY actor, so if you move the body -10m on the X axis, the hip will still be at coordinates 0/0/0 (relative to the BODY).

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