Forum: DAZ|Studio


Subject: Is an underwater/surface split view possible in DS?

Greywolf Starkiller opened this issue on Feb 29, 2008 ยท 25 posts


Greywolf Starkiller posted Mon, 10 March 2008 at 2:09 PM

Finally figured out caustics on the uberlights. Simply a black and white caustics tex applied to the light colour. Sometimes the simplest solution evade you. :) A test render using the ocean surface, cyclorama with HotO texture, a ship and sub, and the caustics map applied to nine uberspots positioned just below the surface. Getting there.

Greywolf