Trepz opened this issue on Feb 01, 2008 · 30 posts
Xpleet posted Wed, 12 March 2008 at 4:40 PM
Quote - I believe projected texture maps already have embedded UV coords, so it's not necessary to link to a UV tile.
Oh, and good luck importing a 16-bit 8192 terrain into Vue! That's 67,108,864 non-instanced polys. Most programs will have a hard time opening that many polys.
Didn't I say I'd be a noob hehe
Can we estimate the x amount of times a 8192 terrain takes more resources than a 4096?
Atleast for me a 4096 terrain does import really really fast.
But it's definatly a lot smarter to have a closeup + 4096 terrain. :P
In a few cases I could definatly have usage for a 8000 terrain tho.