AtelierAriel opened this issue on Mar 12, 2008 ยท 30 posts
jonthecelt posted Wed, 12 March 2008 at 6:18 PM
Out of curiosity, BB... what would you use for a good cornea/eye shader? It would be interesting to see your material room setup for these things, since the traditional (though apparently incorrect) recommendation has always been to use the anisotropic for the specular.
JonTheCelt