arrowhead42 opened this issue on Mar 12, 2008 ยท 13 posts
markschum posted Wed, 12 March 2008 at 11:36 PM
there is, use raytraced reflections .
in material room attach a lighting node > ray tracing > reflection and set color to white and quality to 1 as a start .
then in render settings make sure you have ray tracing selected .
Ray traced reflections are fairly correct optically, so your objects need to be positioned so reflections would occur naturally. If you need to show a reflection that cant happen in real terms then use a reflection map .