Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Thu, 13 March 2008 at 2:03 PM
It all amounts to the same thing :). If I understand your question, In the actual code, we don't go 3-deep (to start with), because we just grab v0, v1, v2 (3 vertices of a triangle), but to multiply (or otherwise deal with) the X/Y/Z elements of those, we're effectively going 3-deep, because we later de-reference v0[0], v0[1], v0[2] as well as v1[0]], v1[1], v1[2] and the same for the third vertex.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.