Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Sat, 15 March 2008 at 5:02 PM
Hi Miss Nancy,
Thanks for the kind words :). I'm going to leave many of your questions for Cage, but here's some quick/partial info...
ideally, the two meshes should not be identical (due to math rounding errors for zero distance calculations), so one mesh should be ever-so-slightly larger than the other (doesn't matter which).
re: morph transfer vs. shape transfer... shape transfer is closer in functionality to 'shrink-wrapping'. Morph transfer attempts to create morph-deltas on one item that would be equivelant to the morph-deltas on another item that used a different topology (geometry layout) - it doesn't try to make the shapes match each other, just creates morphs that move similar groups of vertices when a morph is applied.
re: running multiple comparisons... this is referring to the typical situation where each mesh'es 'body part' groups are cut differently. For example, V4's "chest" geometry is cut quite differently from V3 (V4's chest group includes the breasts... in V3 the breasts are in the collar groups). So in order for you to fit a V4 shirt onto V3, you'd have to do comparisons for chest->chest, as well as chest->left collar, chest->right collar and likely chest->neck. Each of these comparisons creates new weight data files (and folders, I think), which can later be merged into a single list (I think).
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