Cage opened this issue on Dec 20, 2006 · 1232 posts
Cage posted Sun, 16 March 2008 at 11:33 PM
A bit of a side note: I managed to work decent multi-actor handling into the shrink-wrapping script, but it looks like the process is going to be slow, due to the fact that the Geom module really wasn't designed for multi-actor support. I'm left having to loop through multiple meshes in multiple octree zones, which is about four times slower than running the same comparisons against source geometries which were exported merged and re-imported for a test run. The alternative, pre-compiling the vertex data into a multi-mesh regions list before the collision run, creates a huge RAM leak. So I'm really kind of hoping Spanki's .pyd works out, to be able to develop better multi-actor handling for TDMT. The geometry handling needs to be re-worked in order to accomodate such an approach.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.