Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Mon, 17 March 2008 at 1:25 AM
Update:
@Cage,
I think I fixed the loading problem... see below.
Here's some new timings...
Hip - [ 1152 : 1279 ]<br></br>
---Test1 Numeric: 0.922000169754<br></br>
---Test1 Vector: 0.202999830246<br></br>
---vector.timetest1(): 0.0310001373291<br></br>
Abdomen - [ 2270 : 2362 ]<br></br>
---Test1 Numeric: 1.7349998951<br></br>
---Test1 Vector: 0.390000104904<br></br>
---vector.timetest1(): 0.0319998264313<br></br>
Chest - [ 3732 : 3914 ]<br></br>
---Test1 Numeric: 2.90600013733<br></br>
---Test1 Vector: 0.641000032425<br></br>
---vector.timetest1(): 0.0620000362396<br></br>
Neck - [ 676 : 754 ]<br></br>
---Test1 Numeric: 0.546999931335<br></br>
---Test1 Vector: 0.125<br></br>
---vector.timetest1(): 0.0160000324249<br></br>
Head - [ 14022 : 15078 ]<br></br>
---Test1 Numeric: 11.1870000362<br></br>
---Test1 Vector: 2.45299983025<br></br>
---vector.timetest1(): 0.235000133514<br></br>
...there's several changes in this version.
So, based on the Head timings above, we go from 11 seconds (uing current-type tdmt script code) down to less than a quarter of one second (using this update). The new test script takes the time to generate polygon, tripoly, face normal and plane equation lists in both cases (the TriPoly type computes and stores the face normal and plane equations).
My time is going to be more limited this week (I've been slacking off on some real work, doing this stuff), but I'll try to get another update and/or more docs posted in the next few days.
@Miss Nancy, just a heads-up, this is not a general purpose thing for you.. it's just some geeky test stuff :).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.