Boofy opened this issue on Mar 17, 2008 ยท 9 posts
bagginsbill posted Mon, 17 March 2008 at 4:17 PM
Reversed normals on some polygons?
And why do you have Diffuse plugged into Gradient_Bump? That's going to produce nonsense. You're setting up that the surface normals should be distorted by the amount of light reflected by the surface.
Also you have a Diffuse plugged into Refraction_Value. This is doing nothing at all - just increasing the compute time.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)