drifterlee opened this issue on Feb 25, 2008 ยท 19 posts
lesbentley posted Mon, 17 March 2008 at 9:20 PM
Quote - Making Bodyhandles is very easy with the tut from Phil. But how could i get these balls around my cloth whitch you can take for simple moving it around?
There are a number of ways you could do it, here is one way to add a visible Handle object.
Poser must be set NOT to save compressed files in the General Preferences.
After going through the steps in Phil's tutorial, and returning to the pose room, save the figure back to a pallet. Load a poser primitive (or even better use your own low poly obj). Scale it appropriatly, and position it where you want the handle to be. Export it as an OBJ, using only 'Include existing groupes...' in the export options. Save it to your Poser folder as "z.obj".
Delete the prop from the scene. Import z.obj, all import options should be un-checked.
Open the z.pp2 that you just created in a text editor. What we are going to do is copy the 'geomCustom' section from the pp2 and paste it into the cr2. At the start of your pp2 file it should look something like this:
{
version
{
number 6
}
prop z
{
}
prop z
{
name z
on
bend 1
[etc, etc...]
Copy (Ctrl+C) the parts marked in red. Open the conformer cr2 in a new text editor window, find the declaration for the new bone in the list near the start of the file, eg: actor bone_1:1 {
}
Select the two lines marked in red and Paste the contents of the clipboard (Ctrl+V). Resave the cr2 file. Back in Poser, load the conformer. Select the body handle actor, from its Properties, set 'Bend' off, set 'Casts Shadows' off. Now set the Element Display Style to Cartoon (or Outline for less intrusive).
Open the material room, select the 'Preview' material, set the Diffuse colour to what you want for the body handle (I use bright green), set the Specular value to 0, set the Transparency value to 1, set the Transparency Falloff to 0. Go back to the pose room. Save the figure.