thundering1 opened this issue on Mar 20, 2008 · 39 posts
pjz99 posted Thu, 20 March 2008 at 6:29 PM
50-60k polygons is typical for DAZ character models, and they are that high for a specific purpose, to accommodate the huge varliety of morphs they offer. I'm sure you can model an interesting, unique, versatile critter character with far fewer polys. I am quite sure that as long as your critter is different from the mundane stuff that's out there (dozens of variations of human figures, but e.g. I can't recall seeing a good realistic octopus) you will get a lot of interest.