Forum: Poser - OFFICIAL


Subject: Going to Start Making "Creatures".

thundering1 opened this issue on Mar 20, 2008 · 39 posts


pjz99 posted Thu, 20 March 2008 at 6:29 PM

50-60k polygons is typical for DAZ character models, and they are that high for a specific purpose, to accommodate the huge varliety of morphs they offer.  I'm sure you can model an interesting, unique, versatile critter character with far fewer polys.  I am quite sure that as long as your critter is different from the mundane stuff that's out there (dozens of variations of human figures, but e.g. I can't recall seeing a good realistic octopus) you will get a lot of interest.

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