thundering1 opened this issue on Mar 20, 2008 · 39 posts
Gareee posted Thu, 20 March 2008 at 10:04 PM
Doesn't matter if it's for animation or still renders.. you keep your polycounts and textures as low as possible.
Otherwise you start adding everything you've loaded into your scene, and you'll find out you've used up all your resources.
Personally, I can't think of anything in poser that needs to be over 100,000 polys, and many things that are over 40,000 didn't really need to be.
I'd think 60,000 max for figure, less for a figure with fewer required morphs, or fewer body parts n such.
The Millenium Dragon is probably the most resource intensive figure I'd consider well made.
Way too many people take way too many things way too seriously.