Forum: Poser - OFFICIAL


Subject: Going to Start Making "Creatures".

thundering1 opened this issue on Mar 20, 2008 · 39 posts


Gareee posted Thu, 20 March 2008 at 10:55 PM

V4 uses 68,500 polys or so. And that's about as high as I really think anything needs that will support a lot of morphs. Obviously, if you add more limbs, wings, built in hair or the like, then you need to allocate more polys.

There's a fine art between just modelling, and modelling efficiently.

I was kicking myself for using so many polys in my new little dragon guy.. 24,000.... I had subdivided the original mesh at a higher divisor then I really wanted... but in retrospect, that was dead on pretty much what I really needed.

I come from the old skool modelling guys... when a 10,000 poly model was considered HUGE.

One of our old expressions..."it's not how many polys you have but what you do with them..."

Sometimes you need more polys, but in most cases, you don't. Small details are better left to bump and displacement maps. Poly flow and allowcation are the most important when you are designing a mesh... especially for poser.. it needs some things, and doesn;t need others, depending on what you are doing.
 

Way too many people take way too many things way too seriously.