Forum: Poser - OFFICIAL


Subject: V4 gets a new rig

Diogenes opened this issue on Mar 22, 2008 · 71 posts


lkendall posted Sun, 23 March 2008 at 12:03 AM

3/23/08

I don't think adjusting the presently available morphs would be very difficult for an experienced developer. It would probably be more time consuming than anything else. But imagine being able to use all of the XYZ scales along with morphs to sculpt the figure the way you conceive it. Of course, derived work would need to be coded to load or work only if one owned the earlier work (figures, morphs, etc).

Do magnet sets to adjust clothing introduce the same kind of memory overhead that the V4 default joint magnets cause? If magnets would not be the answer, how would one convert clothing, short of using WW2?

I know that a point of key interest would be whether a re-rigged, jointed, and morphed V4 would work in Carrara. Some people like to do their renders and animations in that application. Naturally, D|S users would be interested in compatibility.

Re-rigging and re-jointing all of Poserdom seems to be a huge and largely thankless task. A few favorite characters might benefit from a remake. I understand that there is a collaborative effort to rework a centaur. Maybe phantom3D would have a few moments to contribute toward this, if it doesn’t give away too many of the "secrets" he is working on.

LMK

Probably edited for spelling, grammer, punctuation, or typos.