PheonixRising opened this issue on Jun 13, 2001 ยท 22 posts
hauksdottir posted Thu, 14 June 2001 at 2:35 PM
PNevai, The rates we charge for our work are based upon the cost of living for our area, which includes keeping the computers fed and happy. You live an a poor area of the country where you can buy a house for 30K and dry cleaning might run you 50 cents a shirt. Some of us work in areas where the average for a house is almost 500K (SF BAY AREA) and don't ask what the local computer service technicians charge, what a meal costs, or what we pay for gasoline. I was billing $35/hour 10 years ago. Anton's cost structure is extremely reasonable for the quality of his work. (And I will state that everything I have purchased of his has been outstanding.) Also, any traditional 2D art gallery will charge a 50% commission on works sold and a hanging fee besides. The brokerage fee charged by the agents online is within established tradition, even if they don't have to packup and insure the physical pieces anymore. Soulhuntre made perhaps the best point of all, though. Does the piece (model, texture, lightpack, whatever) save you more time/money than it costs? If it would take you 20 hours to create it at $10/hour (I'm assuming that you might not be a perfectionist, but are trying to meet deadline), or you can buy it for $40 and get it delivered within the hour (thus giving you all those billable hours back), what makes sense? Carolly