Diogenes opened this issue on Mar 22, 2008 · 71 posts
lkendall posted Sun, 23 March 2008 at 2:27 PM
3/23/08
*"People who want to use your figures wouldn't be able to share conforming clothing or textures between them anyway (although you might consider trying to match your original figure's UVmapping to one of the popular standards)"
pjz99:
About which popular standards are you thinking? The V/M/SP/D/F/SF/A/H3, the V/A4, and or some other figure's UV mapping? It seems to me that if phantom3D releases his figures, and he doesn't map his models to these standards himself, some one else will. He seems to be good at mapping UV's, why shouldn't he himself issue figures that can take these maps and make the money for it himself? I would think he would get the most return on his time spent with the V/M3 maps because there are SO many of them. Then again, I am being awfully liberal with his time.
On the other hand, he seems to be bringing some fresh thinking to model rigging, jointing, and mesh creation. He may have something innovative to offer to mapping. He has expressed the possibility that he might release figures with several UV mapping options. Why not include at least one option that would provide a large number of already made maps? If only I had talent, instead of just ideas!
LMK
Probably edited for spelling, grammer, punctuation, or typos.