Forum: Poser - OFFICIAL


Subject: Daz's Subdivision with Poser?

ThrommArcadia opened this issue on Mar 19, 2008 · 99 posts


Diogenes posted Sun, 23 March 2008 at 4:53 PM

Quote - Hi Markschum

Yes edgelooping is crucial even in polygon mode. 

Pat

This is true, and has become painfully aparent to me.  The formation of the poly's actually have quite an effect on how the model deforms when it bends. I recently hooked up V4 to a rig that I am using on two models that I am building. And I noticed that her shoulder blades actually deformed better than my own models did with the same rig. And in studying V4's mesh I could see that it was the formation of the poly's themselves that gave the better deformation. While I had used edge looping in many other areas of my models I had not used them in the shoulder blades. So the painfull process of correcting my error.
Edge looping is a usefull practice for modelling, but you can easily over do it as well and the poly's add up very quickly that way.


A HOMELAND FOR POSER FINALLY