Forum: Poser - OFFICIAL


Subject: V4 gets a new rig

Diogenes opened this issue on Mar 22, 2008 · 71 posts


Diogenes posted Mon, 24 March 2008 at 6:42 PM

Netherworks:  I will definitely need people to beta test these figures, I run them through what I have but they will need thourough testing.

momodot:  Those are some thought provoking ideas, I was reading somewhere in another thread about using a dial to switch body parts.  It just seems to me something like that would solve many problems especially for animation. But wouldn't you have to have the geometry for the high res head loaded to use a dial? If thyou do then that would not give any benefits for resources.  But switching the head with a prop that could work and you would not have to have the high res head loaded untill you needed it. That could be set up with just a mouse click.

I am going backward a bit with the development of my models because I noticed something the other day.  When I rigged V4 to my special rig, I noticed that her shoulderblades deformed better than my two models did when the arms were bent upwards.  So I studied the phenomenon and came to the conclusion that it was the edge looping done in the area of the shoulderblades that gave the better deformation in the bend.  So I have decided to go back and do some edgelooping of my own on the shoulderblades of my models. They have different geometry but still the principle is the same and I think I can wring a little bit better performance out of them.  I know this slows me down a bit in finishing them but I think in the end it is worh the effort.  Plus I can work on the low res figures at the same time since the low res figures are just the high res figures at a lower subdivision. I hope everyone will be patient with me its only an extra week tops to get the extra work done.

cheers,

phantom3D


A HOMELAND FOR POSER FINALLY