corleone1 opened this issue on Mar 25, 2008 ยท 285 posts
SeanMartin posted Tue, 25 March 2008 at 11:42 AM
because of the dial system it makes it real hard to get what you want because it is a hit and miss approach all the time unless you spend countless hourss within those rooms and experiment you won't get much. I have tried to make some hair and i really prefer to use hair done by artists here. That is why i am saying that i do not need this rooma and that it should be gone.
If you look at the dials, you have not only the dials but their numeric equivalents, which does make it easier in P7 to move things around.
Insofar as the hair room, if you dont use it, fine. But for those of us who enjoy playing with this program, the hair room can be an interesting challenge -- which, truth be told, is what this proggie is all about, not some Chinese take-out menu of preset bits and pieces. If that's what you want, there are other programs with those limitations.
All of this, of course, is based on "who uses Poser" and "why?". Most people are hobbyists of varying degree of talent and involvement in the program. Some want to just take item A, character B, pose set C, and light set D and then hit the render button -- and they'll be perfectly satisfied with the results. Others, like myself, enjoy learning about the dynamic cloth and hair possibilities, even though I'm far from proficient at them. Others like the animation capabilities.
Bottom line: we all bring something unique to the table. Leave it at that, huh? If you seriously want the high-end plug-ins, this may not be the program for you. And I say that not as chastisement, but simple truth. The nature of the market for both Poser and DS just isnt as high-end professional as any of us might like, nor is that likely to change. It doesnt mean this is a toy program, although in many respects it is -- it's like comfort food when you dont want the bother of cooking a lavish meal.
docandraider.com -- the collected cartoons of Doc and Raider