Forum: Poser - OFFICIAL


Subject: Creating bioluminescence with P6 shader nodes?

Nalif opened this issue on Apr 16, 2005 · 223 posts


urbanarmitage posted Tue, 25 March 2008 at 1:43 PM

As you can see int he render above, i have had some success but there are a couple of things that didn't quite work out as I had hoped.

Firstly, obviously the gather node on the cloth plane is picking up all the different colours of the props very nicely excepting for the ball. I have set all the gather node MaxDist parameters to 500 but this has not helped. Only objects that are quite close will pick up the colour of the props and 'reflect' it.

The color_math node is adding the colours together nicely and giving the product of the colour of the prop and the colour 'reflecting' onto it. There are a couple of issues here though. The math_color add on the blue cone is adding green to its blue and getting a teal colour, the gather node on the red cone is picking up the green and its own red and giving yellow, and yet the green taurus gather node is 'reflecting' both the yellow and red cones as yellow. I'm not sure why this is but i'm going to play around a bit more and try and fix this.

All in all i'm happy so far but any input from you guys on improving this would be appreciated! :biggrin:

UA