Forum: Poser - OFFICIAL


Subject: Maximum practical texture map sizes?

chris1972 opened this issue on Mar 25, 2008 · 28 posts


Conniekat8 posted Tue, 25 March 2008 at 5:21 PM

Quote - I did test renders with 90 quality maps and 60. The diff is extremely slight. Virtually no diff.

Which software are you using to reduce the JPG's? 60% on Photoshop looks a lot different (better) then even 80% out of some other programs.

I agree about 4096 for the eyes being too much.  It's usually good to keep the density of pixel on the surface of the mesh about the same - otherwise the transitions look odd and unrealistic - like highly detailed face, and smudged texture shoulders... or super crisp eyes on a less crisp face.

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