Forum: Poser - OFFICIAL


Subject: Maximum practical texture map sizes?

chris1972 opened this issue on Mar 25, 2008 · 28 posts


Teyon posted Wed, 26 March 2008 at 6:28 AM

Oh and I should mention that from a speed standpoint, it's better to work with multiple, smaller maps than it is to work with one big one.  Also, using multiple maps for an object allows for more detail in the areas covered by the map.