Forum: Poser - OFFICIAL


Subject: Maximum practical texture map sizes?

chris1972 opened this issue on Mar 25, 2008 · 28 posts


Tyger_purr posted Wed, 26 March 2008 at 8:23 AM

Note: on textures for items other than characters such as buildings, props etc, it is quite common that many pieces or large pieces will be put on one texture map. making such maps smaller will have a greater effect on the quality of your render.

so it would probably be a bad idea to downsample all your textures.

Quote - Oh and I should mention that from a speed standpoint, it's better to work with multiple, smaller maps than it is to work with one big one.  Also, using multiple maps for an object allows for more detail in the areas covered by the map.

I have often wondered if that were true. I imagine in Poser 7 with the changes in the way textures are handled at render time that it would be true, but i dont know about prevous versions.

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