Mason opened this issue on Mar 23, 2001 ยท 138 posts
littlefox posted Thu, 14 June 2001 at 7:12 PM
The info should be on www.lightwave6.com then select developer's hub. That's where you'll find the publically available specs for how objects, scenes, scripts and so forth work. Basically all I'm looking for is something that can take the poser hiearchy/grouping into Lightwave as bones or skelegons.... the current setup imports it as a solid object with no groups and no understanding of the poser joints.