attileus opened this issue on Mar 26, 2008 · 48 posts
Xpleet posted Wed, 26 March 2008 at 11:53 AM
Quote - the miracle has to do with DirectX 10.
Wrong! I get all DX10 Details + more ( custom config with even more detail ) on Dx9. DX10 in Crysis is a F.R.A.U.D.
Quote - I saw a demo some months ago and I had the exact same questions that you have. That engine seems like magic. The camera movement is perfectly fluid. The environment even has wind and waves in realtime. It has clouds, sun, fog, whatever. And you can interact with the environment, break stuff or create stuff. It's not a static environment. In the demo I saw, the person was creating a road from scratch. A photorealistic road, created from scratch, in seconds, across a mountain (the mountain profile adjusted itself to the road, automatically). And it was immediately possible to go there, zoom in and out. All real time, all with a perfect image. I was fascinated. If Vue could render at this speed...
The waves look good for midsea, they SUCK at beach, there are NO beach breakers at all. They removed em from the game completly. There's still entities for it but no actual model.
It looks like the beach sits in mid sea where it doesn't belong, or the beach would be overswum right now.
I hope they wil implement something, cause atm FarCry beaches look more realistic.
The clouds are nowhere near the detail of a true render, they can look good, but they lack shape and depth.
You can break Guerilla houses, palmtrees, crates, but stones will stop your tank Lol.
Please don't be hyped, it's a good game engine but it's no miracle. And the quality is far from a render engine.