corleone1 opened this issue on Mar 25, 2008 · 285 posts
kobaltkween posted Wed, 26 March 2008 at 2:58 PM
Quote - Wow - have a goat people.... The guy simply expressed HIS opinion on some rooms. Said in the first few sentences:
"Poser should be modular with plugins like 3ds max or lightwave, that way you buy just what you need and it does not become an overbloated app."
actually, this was understood, and debated. first of all, there are a number of plugins for Poser. if corleone1 wants there to be more, he should probably learn Python and start becoming active in the Python community. second, it pre-supposes that the rooms he doesn't use are "overbloated," when as far as i can tell from other 3d apps, most Poser's features are basic to most along with modeling
Quote - Then went on to discuss which features he uses and he doesn't. Didn't say "GET RID OF ALL THE ONES I HATE"
no, he said exactly that. twice.
Quote -
Get rid of some of those poser room. somehow i find most of the poser room useless...i only use the pose and material room.
Quote - That is why i am saying that i do not need this rooma and that it should be gone.
as for the render engine being absurd, i dunno, i get pretty solid results out of it. but it would be nice to have better memory management. though i shouldn't say that, since i'm still on Poser 6.
i will say i find it odd to talk about bloat and then ask for an image editor with layers, something that is traditionally a huge honking resource hog all on its own, within a 3d program, but at the same time getting rid of 90% of the actual 3d features. i can see where that would be convenient, but to me it sounds impractical. but since i realize that not every user is like me, i can also see where that would be a benefit. still, have either of you thought of contacting Adobe and telling them you want plugins to add posing and texturing to their app? after all, that sounds like smaller change.
that said, with nodes you don't need layers. nodes can combine much more complexly than layers.
i'm not sure why you think it's being hostile to point out that these requests lack consideration of other users and realistic developer resources. as has been pointed out, D|S was originally written from the ground up to do about 1/100th of was possible in Poser when it first came out, and it took years, and was off of DAZ announced release dates by years. i think it's interesting how this community is so hard on the developers of application that's the basis of the community. if a post like this had attacked Philc's products, or Stonemasons, or DAZ's in this way, this would be a hot burning flame war. i don't think a few reasoned posts pointing out why the OP is off base is being rude or hostile.
personally, i think it's ironic that Poser's developers get touted as not listening to customers, when i've seen requests for just about every change they packed into new versions. in P7, they gave "seven reasons to buy," but each reason was usually about 3 different new features. there was only 1 year of development, and yet there were arguably 21 discreet features that could be marketed. that doesn't address any tweaks and improvements that programmers made that were too complex to market. and most "we need..." threads have posts with about 10 requests each, including a rewrite from the ground up. that's just nuts.
for once, i agree with XENOPHONZ (hell is freezing over as we speak! ;D). i wish they'd just make it more stable and render more efficiently. i'm sure there are some improvements they could make to the setup room, i know they could improve the cloth room, and i'd love a plain, more efficient, better designed interface. for instance, several icons could take up less resources and use less screen real estate if they just weren't 3d buttons. i'd sure as hell like proper translucency and SSS. but the fact is, i really only need it to be more stable, faster, and able to render poster size. i can't make posters even for myself because i can't render at the 6000+ pixel size every place i've found requires. and that's planning to print at 200 dpi. even with a single figure, i've not been able to get above 3200 x 2400.