ChrisV opened this issue on Mar 29, 2008 · 36 posts
ChrisV posted Sun, 30 March 2008 at 6:08 PM
Many thanks for the responses!
Quote - In my experience with Vue 6 under 32-bit Windows, it was a heavy memory user - when I switched to 64-bit Windows and the 64-bit version of Vue 6 Infinite (I know, different version from Easel) it was MUCH better behaved, effectively ending "out of memory" problems. Maybe others who are Easel users have more information. From reading the feature lists it doesn't look like Easel offers a 64-bit version.
I'm running P6 under 32 bit Windows with 2 Gig of RAM (and a pretty large swap file!) so I guess I might still have problems with Vue Easel. I must admit the quality of Vue renders I've seen is very impressive compared to even the best P6 (and P7) renders, so I think I'll head that way.
One other point. I'm using Morph reduction scripts and Mini-Me to turn posed figures into the smallest possible file sizes but I still have render problems. I would guess this is because of the textures overhead across V3 and Apollo figures when they have several items of attire. Question: does Vue require multiple instances of these textures across a figure in memory or is one instance shared across figure parts? I believe this may be part of my memory problem with P6 renders