Conniekat8 opened this issue on Mar 07, 2008 · 912 posts
Conniekat8 posted Sun, 30 March 2008 at 7:09 PM
Quote - Connie, this outfit looks awesome. One teensy question... what is the polycount so far?
I am guessing that you;re asking about the polycount out of concerns for performance?
I haven't added it all up yet, but it will be manageable. With high detail models one has to expect a pretty high polycount. As the time goes an amd nore and more people have relatively high end systems, the polycount is not as important as it was few years ago.
However, having said that, I still don't waste polygons. If a single quad will suffice, I don't create ten of them.
All my render tests and content and texture finishes are done on a single core Athlon processor with 1 gig of ram and 6000 series nvidia card. A computer that's about 3-4 years old and which is pretty low end for 3D nowdays. Everything runs quite well, within in very reasonable times.
Also, a cavet to all whom are eyeballing this model, this is intended for higher end and closeup renders, which is why I'm aiming for GND and similar models which are very frequently rendered up close, and which seems what a good part of the market is interested in. The outfit is not going to work all that well if you're interested in making scenes with larger number of characters in them.
Arien, does that adress your questions?
I'm curious though, I've seen you jump in and quiz people about polycount in their models, which is often not the only possible performance killer. Hi rez textures on a low poly models can still kill performance much more then higher polycount. Is your system low end and giving you a hard time? Are you loading your scenes with a lot of high poly finely textured characters meant for up-close renders? I'm trying to understand your concerns, and give you best answer possible.
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