Conniekat8 opened this issue on Mar 07, 2008 · 912 posts
Conniekat8 posted Sun, 30 March 2008 at 7:32 PM
Quote - Yes and no. Remember that I do work with high rez textures, specularity, displacement, and bump normally, lots of nodes... so add to that a very high poly model and it can be difficult to handle. Not for me, because my system is fine. I have a dual core machine with 4Gb of RAM, so that isn't an issue for me. But if I'm thinking of possibly making a texture expansion for something, and it's very high poly, then it can get hairy... I know I've had people telling me that they can't work with a full Roxana set with my textures above a certain render size because Poser flat out refuses to render it in their systems.
Gotcha! Sorry, I was unaware you're also a content creator. There are a lot of people I'm not familiar with in poserdom.
Yea, on one hand I'm aware of the polycount and textures and trying to keep that to the minimum, but on the other hand, it will be a relatively high resources type product.
Also, I'll try to make it friendly to several applications, Poser, D|S, Cararra and Vue. Hopefully that will give people a number of choices.
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