Conniekat8 opened this issue on Mar 07, 2008 ยท 912 posts
Conniekat8 posted Sun, 30 March 2008 at 9:59 PM
Cobaltdream, I will definately have lot of material zoned for use with procedural shaders. Aside from poser procedural shader convenience, in my mind doing that is a part of making the piece more Cararra or Vue friendly. Also, if I don't include enough mat zones, stormy will get disappointed and mad at me. I don't think I could handle Stormy getting mad a tme all that well.
Another thing that I plan to do is use a sneaky little trick that Anton taught me, and make morphs that will cause all the piping/edging detail to disappear, so if someon wants to have a clean look, or make a texture or a displacement map with very different look, they will be able to!
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